This entire process was a bit exhausting. Sadly, some abilities and perks are locked off as you age, which forced me to, once again, return to the early levels to grind out enough experience to unlock those skills before I aged out of them permanently. Shrines scattered across the environment offer additional perks like upgraded weapon damage or a boost to the amount of heath you regain after each takedown. Some of these skills seem essential, such as the ability to kick environmental objects at foes. This makes logical sense, but from a gameplay perspective, it compelled me to continually revisit earlier levels to finish them at a younger age, so I had more years to play with later.Īs you earn your lumps, you also gain experience, which you can use to purchase new abilities. To make matters worse, you start each level at whatever age you completed the previous level. A few unlockable shortcuts make each run at a boss a little more manageable, but I still grew tired of running through the same areas repeatedly until I’d perfected my approach. When this happens, you must completely restart the level. Once you reach the ripe old age of 70, your talisman completely breaks, and it’s game over. Unfortunately, the game’s structure exacerbates that challenge. I love this added tactical element to combat, but I don’t appreciate having to simultaneously fight the camera enemies occasionally pop in from offscreen to disrupt your combos, and those attacks feel like cheap shots.Ĭompleting any level of Sifu is a sizeable but rewarding challenge. Fighting enemies in packs ramps up the challenge, and you must maintain situational awareness and balance every threat while dishing out the pain. You earn a sliver of health back by performing advanced takedowns, but that recovery is meager compared to what you lose during a single enemy combo. These foes also hit hard, taking off a generous portion of your health bar, which feels punishing. Expert use of blocks, dodges, and counters are required to survive on these mean streets, and one simple slip-up exposes you to an opponent’s attack. ![]() Unfortunately, flawlessly navigating Sifu’s battles takes incredible precision with strict timing requirements that detract from the flow of play. ![]() ![]() And standing atop a pile of beaten enemies is an incredible rush I chased throughout the entire experience. When everything fires on all cylinders, Sifu’s battles are well-choreographed ballets of broken bones. The next second, I kicked a basket across the room, sending one attacker tumbling to the floor before smashing a bottle across the face of another nearby foe. In one moment, I smashed an enemy into a table, sending broken glass and table legs in all directions. These stylized characters and fluid animations allow for stunning combat encounters that feel ripped from the very best Kung-Fu films. Sloclap designed its combat system around the movements of Pak Mei kung fu, a centuries-old martial art full of fluid and often explosive attacks.
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